In this video, I examine a sequence of strategies to try and improve the rendering speed of a Mandelbrot Fractal. Starting off with naive assumptions, I explore optimising the algorithm, then the use of vector co-processing, and finally threads and thread-pools in order to squeeze as much out of my CPU as I can. Source: https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_Mandelbrot.cpp Windows Binaries: https://github.com/OneLoneCoder/olcPixelGameEngine/tree/master/Videos/DemoBinaries Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com